Can you beat one?
These are typical numbers for the class, not a single fixed creature. The exact strength, health and kit shift from one Outlaw to the next, so treat this as a guide to the fight rather than an exact readout.
Their stats
Level 12+120 XP300
Health
80
Strength
40
Dexterity
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their armour
EstimatedTypical Outlaw kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.
Their weapon
- Damage
- 26
- Damage type
- Edge
- Needs Strength
- 20
- Worth
- 100
Typical Outlaw weapon, shown as a guide. The exact sidearm varies by instance.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Outlaw in 7 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
43
per connecting swing · 7 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Outlaw's health at Gothic.
Scepter (80 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Typical Outlaw weapon; the exact one varies.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Typical drops

Arrow
Carried
x14100%
Longbow
Carried
100%
Ore Nugget
Carried
x7100%
Torch
Carried
x296%
Scepter
Carried
74%
Essence of Healing
Carried
61%
Rice
Carried
57%
Lockpick
Carried
52%
Rice Schnapps
Carried
52%
Bread
Carried
35%
Aggregated from the confirmed inventories of every Outlaw in the game: the percentage is how many of them carry the item, the count the typical stack. Worn armour is never dropped.