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Outlaw armourHigh threat

Enemy class

Outlaw

Health
300
Strength
80
Threat
High threat

Can you beat one?

These are typical numbers for the class, not a single fixed creature. The exact strength, health and kit shift from one Outlaw to the next, so treat this as a guide to the fight rather than an exact readout.

Their stats

Level 12+120 XP

300

Health

80

Strength

40

Dexterity

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their armour

Estimated
Fur Jerkin IIBandit armour
Edge17
Blunt24
Point7
Energy2
Fire5
Ice1
Wind2

Typical Outlaw kit. The exact piece varies from one to the next, so this shows the guild's armour as a guide.

Their weapon

ScepterTypical Outlaw weapon
Damage
26
Damage type
Edge
Needs Strength
20
Worth
100

Typical Outlaw weapon, shown as a guide. The exact sidearm varies by instance.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous43 per hit·7 hits to drop

You drop Outlaw in 7 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

43

per connecting swing · 7 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Outlaw's health at Gothic.

Outlaw's Edge protection-17 (est.)
Their hit on you101

Scepter (80 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Typical Outlaw weapon; the exact one varies.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Typical drops

Aggregated from the confirmed inventories of every Outlaw in the game: the percentage is how many of them carry the item, the count the typical stack. Worn armour is never dropped.

Other enemy types