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StoneOCR

Guard · OCR

Stone

Guard of the OCR (found at the Old Camp). Speaks to the player.

Has dialogueFollowHeroNcNewOtOtnewOwnershipScNewStart
Camp
OCR
Guild
Guard
Routines
7

Where you find Stone

Location of Stone on the overworld map

Location

Region
Old Camp
On overworld Yes

Quests

2 quests

Combat

Their stats

Level 13+130 XP

220

Health

70

Strength

50

Dexterity

130

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Warder's ArmorOld Camp Guard armour
Edge8
Blunt8
Point0
Energy5
Fire10
Ice5
Wind5

Stone's own protection values per damage channel - what your hits are reduced by. The Guard armour above is their gear.

Their weapon

Smith's HammerSignature
Damage
10
Damage type
Blunt
Needs Strength
5
Worth
5

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous52 per hit·5 hits to drop

You drop Stone in 5 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

52

per connecting swing · 5 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Stone's health at Gothic.

Stone's Edge protection-8
Their hit on you75

Smith's Hammer (70 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Stone actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
272
Hero scenes
2
Dialogue topics
2

Conversations

1 topic
Skip sells the weapons and I handle the armor. 3 lines
  1. Skip sells the weapons and I handle the armor.
  2. That said, I only sell to warders, and you ain't one. You're gonna have to get some from elsewhere.
  3. Can you sell me some gear? Armor and weapons?

More of the OCR