OCRGuard · OCR
Cutter
Guard of the OCR (found at the Old Camp). Speaks to the player.
- Camp
- OCR
- Guild
- Guard
- Routines
- 3
Where you find Cutter
Combat
Their stats
Level 19+190 XP280
Health
100
Strength
80
Dexterity
180
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedCutter's own protection values per damage channel - what your hits are reduced by. The Guard armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Cutter in 16 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
18
per connecting swing · 16 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Cutter's health at Gothic.
Warder's Sword (100 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Warder's Sword
Equipped weapon
165
Light Crossbow
Carried

Bolt
Carried
x13
Grilled Meat
Carried

Ore Nugget
Carried
x20
Essence of Healing
Carried

Torch
Carried
These are the items Cutter actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 9
- Hero scenes
- 6
- Dialogue topics
- 3
Conversations
1 topicThere ain't much to tell, though - the fortress belonged to the king, but when the mages fucked up their spell, Gomez and his guys took over. 6 lines
- There ain't much to tell, though - the fortress belonged to the king, but when the mages fucked up their spell, Gomez and his guys took over.
- I wasn't there when they stormed the castle, but it was clear he was the one to stick with.
- Even before the Barrier, when they had us all crammed up in the dungeons, Gomez was calling the shots among the prisoners. He just commands respect, I guess.
- 'Course it does. They're empty these days, though - Gomez isn't the type who takes prisoners.
- What's the story behind this place?
- The castle has dungeons?





