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CutterOCR

Guard · OCR

Cutter

Guard of the OCR (found at the Old Camp). Speaks to the player.

Has dialogueOtOwnershipStart
Camp
OCR
Guild
Guard
Routines
3

Where you find Cutter

Location of Cutter on the overworld map

Location

Region
Old Camp
On overworld Yes

Combat

Their stats

Level 19+190 XP

280

Health

100

Strength

80

Dexterity

180

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Warder's ArmorOld Camp Guard armour
Edge42
Blunt40
Point34
Energy32
Fire36
Ice36
Wind30

Cutter's own protection values per damage channel - what your hits are reduced by. The Guard armour above is their gear.

Their weapon

Warder's SwordSignature
Damage
32
Damage type
Edge
Needs Strength
22
Worth
165

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous18 per hit·16 hits to drop

You drop Cutter in 16 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

18

per connecting swing · 16 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Cutter's health at Gothic.

Cutter's Edge protection-42
Their hit on you127

Warder's Sword (100 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Cutter actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
9
Hero scenes
6
Dialogue topics
3

Conversations

1 topic
There ain't much to tell, though - the fortress belonged to the king, but when the mages fucked up their spell, Gomez and his guys took over. 6 lines
  1. There ain't much to tell, though - the fortress belonged to the king, but when the mages fucked up their spell, Gomez and his guys took over.
  2. I wasn't there when they stormed the castle, but it was clear he was the one to stick with.
  3. Even before the Barrier, when they had us all crammed up in the dungeons, Gomez was calling the shots among the prisoners. He just commands respect, I guess.
  4. 'Course it does. They're empty these days, though - Gomez isn't the type who takes prisoners.
  5. What's the story behind this place?
  6. The castle has dungeons?

More of the OCR