New CampOrg Mercenary · New Camp
Silas
Org Mercenary of the New Camp. Speaks to the player.
- Camp
- New Camp
- Guild
- Org Mercenary
- Routines
- 1
Where you find Silas
Combat
Their stats
Level 19+190 XP220
Health
80
Strength
60
Dexterity
160
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedSilas's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Silas in 8 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
28
per connecting swing · 8 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Silas's health at Gothic.
Silas' Axe (80 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Silas' Axe
Equipped weapon
202
Lockpick
Carried
x3
Ore Nugget
Carried
x18
Tavern key
Carried

Rice
Carried

Rice Schnapps
Carried

Torch
Carried
x2
Essence of Healing
Carried

Plate
Carried

Razor
Carried

Tumbler
Carried

Bread
Carried

Longbow
Carried

Arrow
Carried
x22
Sells / stock

Root Soup
For sale
48x5
Mushroom Stew
For sale
32x6
Strong Beer
For sale
30x2
Essence of Healing
For sale
25x4
Lockpick
For sale
15x6
Rice Schnapps
For sale
13x6
Grilled Meat
For sale
7x10
Grilled Scavenger Meat
For sale
7x7
Bread
For sale
6x8
Candle
For sale
6x2
Rice
For sale
5x18
Razor
For sale
4x2
Water
For sale
4x10
Plate
For sale
2x3
Torch
For sale
2x2
Tumbler
For sale
2x4
Arrow
For sale
1x12
Ore Nugget
For sale
1x14
These are the items Silas actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 42
- Hero scenes
- 2
- Dialogue topics
- 2
Conversations
2 topicsGood ... too good, actually, the lads drink so much schnapps we can barely keep up.3 lines
- Good ... too good, actually, the lads drink so much schnapps we can barely keep up.
- But I get it. What else should they use their nuggets for?
- How's business?
I want a drink.1 line
- I want a drink.






