New CampPeasant · New Camp
Rice Lord
Peasant of the New Camp. Speaks to the player.
- Camp
- New Camp
- Guild
- Peasant
- Routines
- 0
Where you find Rice Lord
Combat
Their stats
100
Health
10
Strength
Gothic difficulty values - Novice and Hard rescale them in-fight.
Typical Peasant armour
Not confirmedNo protection on record for the Peasant. Expect little to no protection beyond plain clothing.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Rice Lord in 2 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
60
per connecting swing · 2 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Rice Lord's health at Gothic.
Scepter (10 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops
These are the items Rice Lord actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 0
- Hero scenes
- 2
- Dialogue topics
- 2






