New CampOrg Mercenary · New Camp
Cipher
Org Mercenary of the New Camp. Speaks to the player.
- Camp
- New Camp
- Guild
- Org Mercenary
- Routines
- 1
Where you find Cipher
Mentioned in conversation
1 personCombat
Their stats
Level 10+100 XP2 000
Health
150
Strength
150
Dexterity
2 000
Mana
2 000
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedCipher's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Cipher in 2000 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
1
per connecting swing · 2000 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Cipher's health at Gothic.
Bloodfly Sting (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Bloodfly Sting
Equipped weapon
106
Lockpick
Carried
x3
Ore Nugget
Carried
x23
Rice
Carried

Rice Schnapps
Carried
x2
Torch
Carried
x2
Essence of Healing
Carried

Plate
Carried

Razor
Carried

Tumbler
Carried

Wolf's claws
Carried

Longbow
Carried

Arrow
Carried
x20
Sells / stock

Shortbow
For sale
32
Essence of Healing
For sale
25x6
Cutter
For sale
18
Lockpick
For sale
15x8
Leather strips
For sale
14x4
Nail Club
For sale
13
Rice Schnapps
For sale
13x5
Wolf's claws
For sale
8x2
Bread
For sale
6x8
Candle
For sale
6x4
Molerat grease
For sale
5
Rice
For sale
5x12
Razor
For sale
4x3
Sickle
For sale
4
Plate
For sale
2x2
Torch
For sale
2x5
Tumbler
For sale
2
Arrow
For sale
1x12
Ore Nugget
For sale
1x458
These are the items Cipher actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 13
- Hero scenes
- 6
- Dialogue topics
- 4
Conversations
2 topicsNot interested.3 lines
- Not interested.
- But try your luck with Sharky. That man's morals are as loose as a harbor whore.
- Hey, are you interested in a new business partner? Fisk, from the Old Camp, is looking for a new fence.
Let's trade.1 line
- Let's trade.







