Bandit CampBAN · Bandit Camp
Brannok
BAN of the Bandit Camp. Speaks to the player.
- Camp
- Bandit Camp
- Guild
- BAN
- Routines
- 1
Where you find Brannok
Quests
1 questCombat
Their stats
Level 14+140 XP500
Health
100
Strength
40
Dexterity
165
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedBrannok's own protection values per damage channel - what your hits are reduced by. The BAN armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Brannok in 17 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
30
per connecting swing · 17 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Brannok's health at Gothic.
Scepter (100 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Scepter
Equipped weapon
100
Ore Nugget
Carried
x8
Rice Schnapps
Carried

Torch
Carried

Essence of Healing
Carried

Wolf's claws
Carried

Longbow
Carried

Arrow
Carried
x12
These are the items Brannok actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 49
- Hero scenes
- 0



