ReptileReptile · Creature
Fire Lizard
Threat level
3/5
- Level
- 50
- Health
- 250
- XP reward
- 200
- Strength
- 80
- Dexterity
- 80
- Super armor
- 100
Base values · Gothic difficulty
Combat profile
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 250 | 250 | 300 |
| Strength | 68 | 80 | 120 |
| Dexterity | 68 | 80 | 120 |
| Super armor | 50 | 100 | 100 |
| Resistance · Blunt | 51 | 60 | 60 |
| Resistance · Edge | 51 | 60 | 60 |
| Resistance · Point | 42.5 | 50 | 50 |
| Resistance · Fire | Immune | Immune | Immune |
| Resistance · Energy | 25.5 | 30 | 30 |
| Resistance · Ice | 12.8 | 15 | 15 |
| Resistance · Wind | 25.5 | 30 | 30 |
Higher resistance soaks more damage of that type. On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same. On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.
Where it spawns
From 3 marker clusters across the overworld.

Map · Mining Valley
Dot size scales with mob count per cluster.





