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Torik Trader

Bandit · Bandit Camp

Torik

Bandit of the Bandit Camp. A trader you can buy from and sell to, carrying 25 goods.

Camp
Bandit Camp
Role
Bandit
In stock
25 goods

Buys & sells

25 goods

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Where to find Torik

Location of Torik on the overworld map

Location

Camp
Bandit Camp
On overworld
Yes

Combat

Their stats

Level 14+140 XP

500

Health

100

Strength

40

Dexterity

165

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Bandit's DressBandit armour
Edge35
Blunt35
Point30
Energy18
Fire23
Ice20
Wind18

Torik's own protection values per damage channel - what your hits are reduced by. The BAN armour above is their gear.

Their weapon

ScepterSignature
Damage
26
Damage type
Edge
Needs Strength
20
Worth
100

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous25 per hit·20 hits to drop

You drop Torik in 20 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

25

per connecting swing · 20 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Torik's health at Gothic.

Torik's Edge protection-35
Their hit on you121

Scepter (100 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Torik actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.