TraderOutsider · Old Mine
Alberto
Outsider of the Old Mine. A trader you can buy from and sell to, carrying 17 goods.
- Camp
- Old Mine
- Role
- Outsider
- In stock
- 17 goods
Buys & sells
17 goodsFood & potions
Keys

Lockpick
Keys
15x4
Goods

Candle
Goods
6x2
Plate
Goods
2x5
Tumbler
Goods
2x5
Arrow
Goods
1x26
Bolt
Goods
1x12
Ore Nugget
Goods
1x32
Wooden spoon
Goods
1x8
Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.
Where to find Alberto
Combat
Their stats
Level 12+120 XP196
Health
70
Strength
40
Dexterity
140
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedAlberto's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Alberto in 7 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
32
per connecting swing · 7 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Alberto's health at Gothic.
Crude Sword (70 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Crude Sword
Equipped weapon
31
Apple
Carried
x2
Beer
Carried
x2
Essence of Healing
Carried

Ore Nugget
Carried
x20
Hunting Bow
Carried

Arrow
Carried
x25
These are the items Alberto actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.



