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Alberto Trader

Outsider · Old Mine

Alberto

Outsider of the Old Mine. A trader you can buy from and sell to, carrying 17 goods.

Camp
Old Mine
Role
Outsider
In stock
17 goods

Buys & sells

17 goods

Values are the item's base worth in ore - the lumps of magic ore that are the Colony's only currency.

Where to find Alberto

Location of Alberto on the overworld map

Location

Camp
Old Mine
On overworld
Yes

Combat

Their stats

Level 12+120 XP

196

Health

70

Strength

40

Dexterity

140

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Shadow's DressShadow armour
Edge28
Blunt29
Point22
Energy14
Fire18
Ice18
Wind12

Alberto's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.

Their weapon

Crude SwordSignature
Damage
17
Damage type
Edge
Needs Strength
14
Worth
31

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous32 per hit·7 hits to drop

You drop Alberto in 7 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

32

per connecting swing · 7 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Alberto's health at Gothic.

Alberto's Edge protection-28
Their hit on you82

Crude Sword (70 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Alberto actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More merchants of the Old Mine