Skip to content
GothicWiki
Homer Trainer

Peasant · New Camp

Homer

Peasant of the New Camp. Spend your learning points here to study Strength.

Camp
New Camp
Role
Peasant
Teaches
1 skill

Teaches

1 skill

Where to find Homer

Location of Homer on the overworld map

Location

Camp
New Camp
On overworld
Yes

Combat

Their stats

Level 7+70 XP

112

Health

20

Strength

11

Dexterity

60

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Edge5
Blunt5
Point0
Energy0
Fire10
Ice0
Wind0

Homer's own protection values per damage channel - what your hits are reduced by.

Their weapon

Morning StarSignature
Damage
23
Damage type
Blunt
Needs Strength
19
Worth
79

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Even fight55 per hit·3 hits to drop

You drop Homer in 3 hits; they drop you in 3.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

55

per connecting swing · 3 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Homer's health at Gothic.

Homer's Edge protection-5
Their hit on you38

Morning Star (20 Strength) drops you in 3 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Homer actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

More trainers of the New Camp