TrainerOutsider · Outer Ring
Cavalorn
Outsider of the Outer Ring. Spend your learning points here to study Bow, Hunting / Skinning.
- Camp
- Outer Ring
- Role
- Outsider
- Teaches
- 2 skills
Teaches
2 skills
Bow
Weapon skillDetermines your proficiency with bows, affecting aiming speed, accuracy, and the ability to deal critical damage.
- Untrained-
- TrainedLearning points
- MasterLearning points
Two tiers - Trained, then Master - paid in learning points.

Hunting / Skinning
TalentsHarvesting trophies from a kill - claws, teeth, fur, hides, scutes, stings, horns and rarer parts.
20 cuts on offer
- Teeth & fangs1 LP · 175 ore
- Fur1 LP · 250 ore
- Claws1 LP · 150 ore
- Reptile scutes1 LP · 250 ore
- Hide1 LP · ore
- Fins1 LP · ore
- Spines1 LP · ore
- Stings1 LP · ore
- Bloodfly stings1 LP · ore
- Troll horn1 LP · ore
- Shadowbeast horn1 LP · ore
- Minecrawler plate1 LP · ore
- Minecrawler mandible1 LP · ore
- Swampshark skin1 LP · ore
- Swampshark teeth1 LP · ore
- Organ1 LP · ore
- Secretion1 LP · ore
- Skull armour1 LP · ore
- Tongue of fire1 LP · ore
- Ulu-Mulu1 LP · ore
1 learning point plus ore per cut.
Where to find Cavalorn
Combat
Their stats
Level 8+80 XP100
Health
20
Strength
15
Dexterity
70
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedCavalorn's own protection values per damage channel - what your hits are reduced by. The STT armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Cavalorn in 4 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
32
per connecting swing · 4 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Cavalorn's health at Gothic.
Shortsword (20 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Shortsword
Equipped weapon
24
Farmer's Defense
Carried

Rider's Bow
Carried

Arrow
Carried
x17
Water
Carried

Apple
Carried

Lockpick
Carried
Sells / stock

Rider's Bow
For sale
64
Extract of Healing
For sale
32x2
Shortbow
For sale
32
Essence of Healing
For sale
25x6
Mild Healing Herbs
For sale
16x8
Beer
For sale
10x2
Wolf's claws
For sale
8x4
Wolf's fang
For sale
8x4
Molerat grease
For sale
5x2
Scavenger's skull plate
For sale
5x2
Wolf's skin
For sale
5x2
Raw Meat
For sale
4x12
Raw White Meat
For sale
4x8
Water
For sale
4x6
Wild berries
For sale
4x6
Scavenger's teeth
For sale
3x4
Arrow
For sale
1x42
Ore Nugget
For sale
1x64
These are the items Cavalorn actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

