Skip to content
GothicWiki
WedgeNew Camp

Org Mercenary · New Camp

Wedge

Org Mercenary of the New Camp. Speaks to the player.

Has dialogueAfterConvoyConvoyOwnershipStart
Camp
New Camp
Guild
Org Mercenary
Routines
4

Where you find Wedge

Location of Wedge on the overworld map

Location

Region
New Camp
On overworld Yes

Quests

1 quest

Teaches

2 skills

Combat

Their stats

Level 12+120 XP

172

Health

50

Strength

30

Dexterity

100

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Mercenary's ArmorMercenary armour
Edge26
Blunt27
Point20
Energy14
Fire16
Ice24
Wind14

Wedge's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.

Their weapon

MaceSignature
Damage
35
Damage type
Blunt
Needs Strength
27
Worth
197

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous34 per hit·6 hits to drop

You drop Wedge in 6 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

34

per connecting swing · 6 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Wedge's health at Gothic.

Wedge's Edge protection-26
Their hit on you80

Mace (50 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Wedge actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
55
Hero scenes
7
Dialogue topics
8

Conversations

6 topics
Depends. What do you wanna know?2 lines
  1. Depends. What do you wanna know?
  2. What can you teach me?
You'd like to know that, wouldn't you! It's not too difficult to begin with.4 lines
  1. You'd like to know that, wouldn't you! It's not too difficult to begin with.
  2. Above all, you have to make sure that your lockpick doesn't break off.
  3. If you're a little bit more patient in the future, you'll see that you won't need that many lockpicks any more!
  4. How do I get better at lockpicking?
Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound!4 lines
  1. Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound!
  2. I think you have it. Learn to listen for the gentle clicking of the lock and you won't lose so many lockpicks in future.
  3. An expert in this field stands a good chance of opening a trunk without breaking his lockpick.
  4. How do I become a master lockpicker?
Very well. Pickpocketing is all about distraction. 5 lines
  1. Very well. Pickpocketing is all about distraction.
  2. I'll teach you how to improve your skills, but it's still very likely that you'll get caught.
  3. You should only take the risk if nobody but your victim is around.
  4. Only an expert can take things from people's pockets without them noticing!
  5. I want to be an even better pickpocket.
I think you've progressed far enough to be taught the final tricks of the trade.3 lines
  1. I think you've progressed far enough to be taught the final tricks of the trade.
  2. But you should know that even the best can get caught sometimes.
  3. Take care.
Shh ... hey, you!3 lines
  1. Shh ... hey, you!
  2. Yes, you. Come over for a second.
  3. Who? Me?

More of the New Camp