New CampOrg Mercenary · New Camp
Wedge
Org Mercenary of the New Camp. Speaks to the player.
- Camp
- New Camp
- Guild
- Org Mercenary
- Routines
- 4
Where you find Wedge
Quests
1 questTeaches
2 skillsCombat
Their stats
Level 12+120 XP172
Health
50
Strength
30
Dexterity
100
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedWedge's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Wedge in 6 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
34
per connecting swing · 6 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Wedge's health at Gothic.
Mace (50 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Mace
Equipped weapon
197
Lockpick
Carried
x2
Ore Nugget
Carried
x14
Rice
Carried
x2
Rice Schnapps
Carried

Torch
Carried
x2
Essence of Healing
Carried

Plate
Carried

Grilled Meat
Carried

Bread
Carried

Wolf's claws
Carried

Longbow
Carried

Arrow
Carried
x14
These are the items Wedge actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 55
- Hero scenes
- 7
- Dialogue topics
- 8
Conversations
6 topicsDepends. What do you wanna know?2 lines
- Depends. What do you wanna know?
- What can you teach me?
You'd like to know that, wouldn't you! It's not too difficult to begin with.4 lines
- You'd like to know that, wouldn't you! It's not too difficult to begin with.
- Above all, you have to make sure that your lockpick doesn't break off.
- If you're a little bit more patient in the future, you'll see that you won't need that many lockpicks any more!
- How do I get better at lockpicking?
Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound!4 lines
- Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound!
- I think you have it. Learn to listen for the gentle clicking of the lock and you won't lose so many lockpicks in future.
- An expert in this field stands a good chance of opening a trunk without breaking his lockpick.
- How do I become a master lockpicker?
Very well. Pickpocketing is all about distraction. 5 lines
- Very well. Pickpocketing is all about distraction.
- I'll teach you how to improve your skills, but it's still very likely that you'll get caught.
- You should only take the risk if nobody but your victim is around.
- Only an expert can take things from people's pockets without them noticing!
- I want to be an even better pickpocket.
I think you've progressed far enough to be taught the final tricks of the trade.3 lines
- I think you've progressed far enough to be taught the final tricks of the trade.
- But you should know that even the best can get caught sometimes.
- Take care.
Shh ... hey, you!3 lines
- Shh ... hey, you!
- Yes, you. Come over for a second.
- Who? Me?






