Skip to content
GothicWiki
UlbertOld Mine

Guard · Old Mine

Ulbert

Guard of the Old Mine. Speaks to the player.

Has dialogueAwayOwnershipStart
Camp
Old Mine
Guild
Guard
Routines
3

Where you find Ulbert

Location of Ulbert on the overworld map

Location

Region
Old Mine
On overworld Yes

Combat

Their stats

Level 12+120 XP

160

Health

35

Strength

35

Dexterity

80

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Warder's ArmorOld Camp Guard armour
Edge25
Blunt24
Point20
Energy18
Fire22
Ice22
Wind18

Ulbert's own protection values per damage channel - what your hits are reduced by. The Guard armour above is their gear.

Their weapon

Crude SwordSignature
Damage
17
Damage type
Edge
Needs Strength
14
Worth
31

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous35 per hit·5 hits to drop

You drop Ulbert in 5 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

35

per connecting swing · 5 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Ulbert's health at Gothic.

Ulbert's Edge protection-25
Their hit on you47

Crude Sword (35 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

These are the items Ulbert actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
8
Hero scenes
0

More of the Old Mine