New CampOrg Mercenary · New Camp
Sharky
Org Mercenary of the New Camp. Speaks to the player.
- Camp
- New Camp
- Guild
- Org Mercenary
- Routines
- 1
Where you find Sharky
Quests
1 questCombat
Their stats
Level 8+80 XP136
Health
40
Strength
30
Dexterity
85
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedSharky's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Sharky in 4 hits; they drop you in 3.
Your attack
Damage type
Your defence
Your hit
41
per connecting swing · 4 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Sharky's health at Gothic.
Torch (40 Strength) drops you in 3 hits through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Torch
Equipped weapon
2
Lockpick
Carried
x2
Ore Nugget
Carried
x23
Rice
Carried
x2
Rice Schnapps
Carried
x2
Essence of Healing
Carried
Sells / stock

Morning Star
For sale
79
Shortbow
For sale
32
Essence of Healing
For sale
25x4
Cutter
For sale
18
Lockpick
For sale
15x6
Leather strips
For sale
14x2
Nail Club
For sale
13
Rice Schnapps
For sale
13x3
Withered Axe
For sale
12
Bread
For sale
6x2
Candle
For sale
6x2
Handaxe
For sale
6
Rice
For sale
5x8
Smith's Hammer
For sale
5
Razor
For sale
4
Sickle
For sale
4
Poker
For sale
3
Club
For sale
2
Torch
For sale
2x3
Tumbler
For sale
2
Arrow
For sale
1x10
Ore Nugget
For sale
1x23
These are the items Sharky actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 7
- Hero scenes
- 0






