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RoscoeNew Camp

Org Mercenary · New Camp

Roscoe

Org Mercenary of the New Camp. Speaks to the player.

Has dialogueCollapseStart
Camp
New Camp
Guild
Org Mercenary
Routines
2

Where you find Roscoe

Location of Roscoe on the overworld map

Location

Region
New Camp
On overworld Yes

Mentioned in conversation

1 person

Combat

Their stats

Level 12+120 XP

172

Health

50

Strength

30

Dexterity

100

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Mercenary's ArmorMercenary armour
Edge26
Blunt27
Point20
Energy14
Fire16
Ice24
Wind14

Roscoe's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.

Their weapon

MaceSignature
Damage
35
Damage type
Blunt
Needs Strength
27
Worth
197

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous34 per hit·6 hits to drop

You drop Roscoe in 6 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

34

per connecting swing · 6 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Roscoe's health at Gothic.

Roscoe's Edge protection-26
Their hit on you80

Mace (50 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Roscoe actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
18
Hero scenes
10
Dialogue topics
6

Conversations

3 topics
You ... what? Is that a joke? 8 lines
  1. You ... what? Is that a joke?
  2. You, my man, got stones. Let me guess, Thorus sent you to fetch it? He'd absolutely lose it if he knew you were here.
  3. Ah. Well, HE would be laughing his ass off.
  4. Sure. He'll be over the moon.
  5. I have the supply list from the Old Mine.
  6. No. Ian gave it to me.
  7. Actually, it was Diego.
  8. So, can I see Lares or not?
You again.1 line
  1. You again.
Mordrag? Ain't seen that man in ages ... so he didn't turn coat after all?8 lines
  1. Mordrag? Ain't seen that man in ages ... so he didn't turn coat after all?
  2. Uh-huh ... well, if you run into him again, go tell him Lares wants to see him.
  3. What?
  4. Hmm ... all right, then. Go on in.
  5. Mordrag sent me.
  6. No. He helped me get here.
  7. He actually gave me something for Lares.
  8. A ring.

More of the New Camp