New CampSoldier · New Camp
Jarvis
Soldier of the New Camp. Speaks to the player.
- Camp
- New Camp
- Guild
- Soldier
- Routines
- 1
Where you find Jarvis
Combat
Their stats
Level 17+170 XP2 000
Health
150
Strength
150
Dexterity
2 000
Mana
2 000
Super armor
Gothic difficulty values - Novice and Hard rescale them in-fight.
Their protection
ConfirmedJarvis's own protection values per damage channel - what your hits are reduced by. The Soldier armour above is their gear.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
You drop Jarvis in 2000 hits; they drop you in 1.
Your attack
Damage type
Your defence
Your hit
1
per connecting swing · 2000 hits to drop
A charged heavy strike doubles this; blocked swings land 1.
Jarvis's health at Gothic.
Stonecrusher (150 Strength) drops you in 1 hit through your armour.
Swings in their attack chain vary by attack type; plan on the full hit.
Their confirmed signature weapon.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Loot
Confirmed drops

Stonecrusher
Equipped weapon
220
Longbow
Carried

Arrow
Carried
x21
Bread
Carried

Grilled Meat
Carried

Ore Nugget
Carried
x15
Torch
Carried
x2
Extract of Healing
Carried
x2
Razor
Carried

Jug
Carried
These are the items Jarvis actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Voice and dialogue
- Voice lines
- 36
- Hero scenes
- 11
- Dialogue topics
- 8
Conversations
5 topicsDon't get any ideas. But, yeah, we do - if we gave this to King Rhobar, he'd probably sell us his wife for it. 3 lines
- Don't get any ideas. But, yeah, we do - if we gave this to King Rhobar, he'd probably sell us his wife for it.
- But he can keep her. We're gettin' outta here ... nothin' else matters.
- So you have a giant pile of ore lying around in the camp?
Watch your back, mate.1 line
- Watch your back, mate.
Farmers, diggers, mages, and Lares's gang. 2 lines
- Farmers, diggers, mages, and Lares's gang.
- Besides you mercenaries, who else lives here?
The mages and the ore, yeah. We work for General Lee. But this ain't about riches for us. 4 lines
- The mages and the ore, yeah. We work for General Lee. But this ain't about riches for us.
- Unlike Gomez and his lot in the Old Camp, we ain't given up on gettin' outta here one day. Actually, forget that - we WILL get outta here. And that's what we're fightin' for.
- Oh, listen to him - all high and mighty, are we? Well, I guess Lares and his crew are your best bet then.
- Mercs ... I think I heard about you. You protect the Water Mages.
Hmm, got you curious, eh? There's a hole in the middle of the cave, covered by a grate - you can stare as long as you like.4 lines
- Hmm, got you curious, eh? There's a hole in the middle of the cave, covered by a grate - you can stare as long as you like.
- But I'm warning you, don't even think about nickin' somethin'. We got our eyes on it day and night.
- Where are you keeping that pile?
- Don't worry.






