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JarvisNew Camp

Soldier · New Camp

Jarvis

Soldier of the New Camp. Speaks to the player.

Has dialogueStart
Camp
New Camp
Guild
Soldier
Routines
1

Where you find Jarvis

Location of Jarvis on the overworld map

Location

Region
New Camp
On overworld Yes

Combat

Their stats

Level 17+170 XP

2 000

Health

150

Strength

150

Dexterity

2 000

Mana

2 000

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Mercenary's ArmorMercenary armour
Edge150
Blunt150
Point150
Energy150
Fire150
Ice150
Wind150

Jarvis's own protection values per damage channel - what your hits are reduced by. The Soldier armour above is their gear.

Their weapon

StonecrusherSignature
Damage
37
Damage type
Blunt
Needs Strength
29
Worth
220

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous1 per hit·2000 hits to drop

You drop Jarvis in 2000 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

1

per connecting swing · 2000 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Jarvis's health at Gothic.

Jarvis's Edge protection-150
Their hit on you182

Stonecrusher (150 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Jarvis actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
36
Hero scenes
11
Dialogue topics
8

Conversations

5 topics
Don't get any ideas. But, yeah, we do - if we gave this to King Rhobar, he'd probably sell us his wife for it. 3 lines
  1. Don't get any ideas. But, yeah, we do - if we gave this to King Rhobar, he'd probably sell us his wife for it.
  2. But he can keep her. We're gettin' outta here ... nothin' else matters.
  3. So you have a giant pile of ore lying around in the camp?
Watch your back, mate.1 line
  1. Watch your back, mate.
Farmers, diggers, mages, and Lares's gang. 2 lines
  1. Farmers, diggers, mages, and Lares's gang.
  2. Besides you mercenaries, who else lives here?
The mages and the ore, yeah. We work for General Lee. But this ain't about riches for us. 4 lines
  1. The mages and the ore, yeah. We work for General Lee. But this ain't about riches for us.
  2. Unlike Gomez and his lot in the Old Camp, we ain't given up on gettin' outta here one day. Actually, forget that - we WILL get outta here. And that's what we're fightin' for.
  3. Oh, listen to him - all high and mighty, are we? Well, I guess Lares and his crew are your best bet then.
  4. Mercs ... I think I heard about you. You protect the Water Mages.
Hmm, got you curious, eh? There's a hole in the middle of the cave, covered by a grate - you can stare as long as you like.4 lines
  1. Hmm, got you curious, eh? There's a hole in the middle of the cave, covered by a grate - you can stare as long as you like.
  2. But I'm warning you, don't even think about nickin' somethin'. We got our eyes on it day and night.
  3. Where are you keeping that pile?
  4. Don't worry.

More of the New Camp