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GornNew Camp

Soldier · New Camp

Gorn

Soldier of the New Camp. Speaks to the player.

Has dialogueFollowtofmcFourFriendsMeetingGuardncLightHouseNcreportNcwaitOwnershipPrepareFocus
Camp
New Camp
Guild
Soldier
Routines
24

Where you find Gorn

Location of Gorn on the overworld map

Location

Region
New Camp
On overworld Yes

Signature gear

Mentioned in conversation

2 people

Story state

Appears in the Sleeper Dream
  • ·SleeperTest_Gorn - Combat
  • ·Sleeper Temple Region Trait Dream Gorn

Combat

Their stats

Level 100+1 000 XP

220

Health

85

Strength

40

Dexterity

20

Mana

155

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Mercenary's ArmorMercenary armour
Edge34
Blunt33
Point25
Energy28
Fire32
Ice32
Wind28

Gorn's own protection values per damage channel - what your hits are reduced by. The Soldier armour above is their gear.

Their weapon

Gorn's RevengeSignature
Damage
100
Damage type
Edge
Needs Strength
85
Worth
372

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous26 per hit·9 hits to drop

You drop Gorn in 9 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

26

per connecting swing · 9 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Gorn's health at Gothic.

Gorn's Edge protection-34
Their hit on you180

Gorn's Revenge (85 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Gorn actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
171
Hero scenes
32
Dialogue topics
34

Conversations

4 topics
If by that you mean joining us mercs, you'll have to be a way better fighter. Doesn't matter what kind of steel, but you have to be good with it.4 lines
  1. If by that you mean joining us mercs, you'll have to be a way better fighter. Doesn't matter what kind of steel, but you have to be good with it.
  2. Not to mention you have to know your way around the Colony.
  3. To say it plainly, no chance in the world Lee would sign you up as of now. But you could try Lares and his gang.
  4. How do I join the New Camp?
Well, the huts are all taken. But you could go and take Shrike's.6 lines
  1. Well, the huts are all taken. But you could go and take Shrike's.
  2. He's a bandit, who just claimed the hut by the edge of the cavern the other day. It was empty, but actually, it belonged to us.
  3. The mercenaries. Mercs and bandits don't share the same quarters - and normally, Lares' men know better then to hog this side of the cave.
  4. Teach Shrike a lesson, and you can have that hut for yourself.
  5. Where can I sleep around here?
  6. Who's "us"?
Good. Torlof just told me he'd give that guy a good beating, but seems you were faster. Well done. 2 lines
  1. Good. Torlof just told me he'd give that guy a good beating, but seems you were faster. Well done.
  2. Shrike "relocated" to another hut.
Yeah. We protect the diggers in the New Mine, and the ore pile of the Water Mages.4 lines
  1. Yeah. We protect the diggers in the New Mine, and the ore pile of the Water Mages.
  2. You might have heard of our commander - Lee. He's a former general, and he put together the best fighters of the Colony to start a mercenary crew.
  3. That's us.
  4. "Mercenary of the Mages?"

More of the New Camp