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ButchNew Camp

Org Mercenary · New Camp

Butch

Org Mercenary of the New Camp. Speaks to the player.

Has dialogueAfterConvoyConvoyOwnershipStart
Camp
New Camp
Guild
Org Mercenary
Routines
4

Where you find Butch

Location of Butch on the overworld map

Location

Region
New Camp
On overworld Yes

Quests

1 quest

Combat

Their stats

Level 15+150 XP

220

Health

80

Strength

60

Dexterity

160

Super armor

Gothic difficulty values - Novice and Hard rescale them in-fight.

Their protection

Confirmed
Mercenary's ArmorMercenary armour
Edge32
Blunt33
Point25
Energy20
Fire20
Ice28
Wind18

Butch's own protection values per damage channel - what your hits are reduced by. The Org Mercenary armour above is their gear.

Their weapon

Steel MaceSignature
Damage
36
Damage type
Blunt
Needs Strength
28
Worth
208

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous28 per hit·8 hits to drop

You drop Butch in 8 hits; they drop you in 1.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Blunt)
Your health

Your hit

28

per connecting swing · 8 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Butch's health at Gothic.

Butch's Edge protection-32
Their hit on you111

Steel Mace (80 Strength) drops you in 1 hit through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their confirmed signature weapon.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

These are the items Butch actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
3
Hero scenes
1
Dialogue topics
1

More of the New Camp