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Baal LukorOG

GUR · OG

Baal Lukor

GUR of the OG (found at the Orc Graveyard). Speaks to the player.

Has dialogueAfterFocusDoorCrazyDoorFirstDoorFollowGuideMeditateOpenFocusStoneDoor
Camp
OG
Guild
GUR
Routines
12

Where you find Baal Lukor

Location of Baal Lukor on the overworld map

Location

Region
Orc Graveyard
On overworld Yes

Quests

1 quest

Combat

Their stats

500

Health

50

Strength

100

Mana

Gothic difficulty values - Novice and Hard rescale them in-fight.

Typical GUR armour

Not confirmed
Novice's ArmorNovice armour
Edge5
Blunt5
Point0
Energy3
Fire3
Ice3
Wind3

Typical GUR kit, shown as a guide. The exact armour varies from one GUR to the next.

Their weapon

No signature weapon is recorded for Baal Lukor, so the matchup below uses their stats and a typical GUR weapon as a guide.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Difficulty
Dangerous55 per hit·10 hits to drop

You drop Baal Lukor in 10 hits; they drop you in 2.

Your attack

Weapon damage
Strength
Dexterity

Damage type

Your defence

Your armour (Edge)
Your health

Your hit

55

per connecting swing · 10 hits to drop

A charged heavy strike doubles this; blocked swings land 1.

Target health

Baal Lukor's health at Gothic.

Baal Lukor's Edge protection-5 (typical)
Their hit on you53

Unarmed (fists) (50 Strength) drops you in 2 hits through your armour.

Swings in their attack chain vary by attack type; plan on the full hit.

Their Strength is exact; the bare-fist base damage is an estimate.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Loot

Confirmed drops

  • ItMw_1H_Sword_05_Darrion

    Carried

  • Root Soup

    Carried

  • Green Novice

    Carried

  • Coin

    Carried

These are the items Baal Lukor actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.

Voice and dialogue

Voice lines
0
Hero scenes
11
Dialogue topics
13

More of the OG